Hopefully a chronic of things I have been up with gaps spanning no more than a decade ;)

I fell like I am torn between doing some meaningful game AI in an actual game and advancing my research on it. Everybody who worked on games probably knows how long it takes to get some good progress done which is visible to other. If not, then its only me being slow ;)

After some time the nice gu...

After spending some time on the ERGo implementation, meaning a ramped activation model using an agent-based simulation I got different results for my model in Unity, as expected.

First a little rant. After using UnityVS as a trial I was super happy with my workflow. It is a lot easier to find s...

After loosing this blog entry for three times in a row due to the fancy new firefox I hope the post makes still or now even more sense.

Motivation

As part of my PhD I researched biomimetic models which could be useful for game applications as well. During my reserach I found that the Basal Gangl...

I have started to work on genetic programming a couple of month ago with the idea to develop program structures which are human readable and evolve based on actual play data.

During the first couple of weeks I was reading Poli&Langdon's great introduction to genetic programming and after that sta...

First post on my new page hopefully some meaningful content will start popping up here ... out of my head onto the blog ;)

The idea is, that the blog is logging the progress of my PhD and future work as well as interesting things.

My PhD is about AI---currently for games---and behaviour arbitrat...