AiGameDev Demo Done... Really?!?

After spending some time on the ERGo implementation, meaning a ramped activation model using an agent-based simulation I got different results for my model in Unity, as expected. First a little rant. After using UnityVS as a trial I was super happy with my workflow. It is a lot easier to find s... more...

POSH Unity integration and deadlines

After loosing this blog entry for three times in a row due to the fancy new firefox I hope the post makes still or now even more sense. Motivation As part of my PhD I researched biomimetic models which could be useful for game applications as well. During my reserach I found that the Basal Gangl... more...

Genetic Programming Mario

I have started to work on genetic programming a couple of month ago with the idea to develop program structures which are human readable and evolve based on actual play data. During the first couple of weeks I was reading Poli&Langdon's great introduction to genetic programming and after that sta... more...

Number Zero

First post on my new page hopefully some meaningful content will start popping up here ... out of my head onto the blog ;) The idea is, that the blog is logging the progress of my PhD and future work as well as interesting things. My PhD is about AI---currently for games---and behaviour arbitrat... more...