A hopefully complete list of publications where you will find a OA-Green publication link under [p].
For further information have a look at my academia or scholar profile.
Chronological List of Publications
- Lewis, M.; Sturdee, M.; Lengyel, D.; Toselli, M.; Miers, J.; Owen, V.; Davis, Josh U.; Gaudl, S.E.; Xiao, L.; Priego, E.; Snooks, K.; Turmo Vidal, L.; Blevis, E.; Privato, N.; Piedade, P.; Ford, C.; Bryan-Kinns, N.; Severes, B.; Kaipainen, K.; Claisse, C.; Huq, R.M.; Eladhari, M.P.; Troisi, A.; Henriques, A.O.; Grek, A.; Mcmurchy, G.; Lc, R.; Nabil, S.; Jardine, J.; Collins, R.; Vlasov, A.; Knight, Y.; Cremaschi, M.; Carderelli-Gronau, S.; Nunez-Pacheco, C.; Reyes-Cruz, G.; Riviere, J.-P. Traveling arts x HCI sketchbook: exploring the intersection between artistic expression and human-computer interaction. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems 2024, pp. 1-14
- Gaudl, S.E.: & Carderelli-Gronau, S. Sonic Dancer: A Low-Cost, Sound-Based Device to Explore Shared Movement and Dance Through Generative Live Soundscapes. Interactions 31.1 2024, 6-9
- Bradwell, H.L; Cooper, L.; Edwards, K.J; Baxter, R; Tomaz, S.A.; John Ritchie, J.; Gaudl, S.E.; Veliz-Reyes, A.; Ryde, G.C.; Križaj, T.; Warren, A.; Chatterjee, A.; Willis, K.; Haynes, R.; Hennessy, C.H.; Whittaker, A.C.; Asthana, S.; Jones, R.B.; On behalf of the GOALD project Staff perceptions towards virtual reality-motivated treadmill exercise for care home residents: a qualitative feedback study with key stakeholders and follow-up interview with technology developer BMJ open 13.11. 2023.
- Watson, P.; House, S.; Hart, R.; Abbas, J.; Asthana, S.; Gaudl, S.E. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training IFIP Conference on Human-Computer Interaction, 2023, 189-208
- Gaudl, S.E. Reflecting on Course Design during the Covid Pandemic from a UK-centric Perspective Conference on Teaching and Learning in Higher Education (HKG 2023). 2023, pp. 19-21 [p]
- Watson, P. & Gaudl, S.E. Ragdoll Recovery: Manipulating Virtual Mannequins to Aid Action Sequence Proficiency 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022, pp. 415-418 [p]
- Watson, P. & Gaudl, S.E. Walking through virtual doors: A study on the effects of virtual location changes on memory ICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. 2021. [p]
- Varga, . N.; Gaudl, S.E.; Walker, D.J. Many-objective population visualisation with geons. Proceedings of the Genetic and Evolutionary Computation Conference Companion. 2021
- Aguiar Noury, G.; Walmsley, A.; Jones, R.B.; Gaudl, S.E. The Barriers of the Assistive Robotics Market—What Inhibits Health Innovation? Sensors 2021, 21, 3111 [p]
- Smith, O. & Gaudl, S. E. A low cost Series Elastic Actuator Test Bench Proceedings of the 21st Towards Autonomous Robotic Systems Conference, 2020, 1-5 [p]
- Colle, A. & Gaudl, S. E. Non-Zoomorphic Robots : The Role of Aesthetics in Social Robotic Design Proceedings of the HRI 2020 Workshop on Exploring Creative Content in Social Robotics, HRI2020, 2020, 1-4 [p]
- Casas-Roma., J.; Nelson., M. J.; Arnedo-Moreno., J.; Gaudl., S. E. & Saunders., R. Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, SciTePress, 2019, 244-251 [p]
- Wortham, R. H., Gaudl, S. E., & Bryson, J. J. Instinct: A biologically inspired reactive planner for intelligent embedded systems. Cognitive Systems Research, 2019, 57, 207-215.
- Gaudl, S. E., Nelson, M. J., Colton, S., Powley, E., Perez-Ferrer, B., Saunders, R., Ivey, P., Cook, M. Rapid Game Jams with Fluidic Games: A User Study & Design Methodology Entertainment Computing . 2018, 27,1-9 [p]
- Gaudl, S. E., Bryson, J.J The Extended Ramp Model: A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures Cognitive Systems Research, Special Issue . 2018, 50,1-8 [p]
- Gaudl, S. E. Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions ICIDS 2017 Authoring for Interactive Storytelling workshop. Madeira, Portugal, 2017, 1-6 [p]
- Nelson, M. J., Gaudl, S.E., Colton, S., Powley, E., Perez-Ferrer, B., Saunders, R., Ivey, P., Cook, M. Fluidic Games in Cultural Contexts International Conference on Computational Creativity, Georgia Tech, USA 2017, 1-8 [p]
- Gaudl, S. E. A Genetic Programming Framework for 2D PlatformAI Proceedings of the AISB 2017 Symposium: AI & Games. University of Bath, 2017, 341-343 [p]
- Gaudl, S.E., Nelson, M.J., Colton, S., Saunders, R., Powley, E.J., Ivey, P., Perez Ferrer, B., Cook, M. Exploring Novel Game Spaces With Fluidic Games. In Proceedings of the AISB 2017 Symposium: AI & Games. 2017
- Nelson, M.J., Colton, S., Powley, E.J., Gaudl, S.E. ,Ivey, P., Saunders, R., Perez Ferrer, B., Cook, M. Mixed-Initiative Approaches to On-Device Mobile Game Design . In Proceedings of the CHI 2017 Workshop on Mixed-Initiative Creative Interfaces . 2017
- Nelson, M.J., Gaudl, S.E. ,Colton, S., Saunders, R., Powley, E.J., Ivey, P., Perez Ferrer, B., Cook, M. Design Methods for Democratising Mobile Game Design . In Proceedings of the CHI Play Workshop on Critical Reflections on Participation in Game Development . 2017
- Powley, E.J., Nelson, M.J., Gaudl, S.E. ,Colton, S., Perez Ferrer, B., Saunders, R., Ivey, P., Cook, M. Wevva: Democratising Game Design (demo). In Proceedings of the 131th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment , 273-275. 2017
- Gaudl, S.E. Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design Department of Computer Science, University of Bath, 2016 [p]
- Powley, E. J.; Gaudl, S. E.; Colton, S.; Nelson, M. J.; Saunders, R. & Cook, M. Automated Tweaking of Levels for Casual Creation of Mobile Games Proceedings of the 2nd Computational Creativity and Games Workshop, 2016 [p]
- Powley, E.J., Colton, S., Gaudl, S.E., Saunders, R., Nelson, M.J. Semi-Automated Level Design via Auto-Playtesting for Handheld Casual Game Creation . In Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games , 372-379. 2016
- Colton, S.; Nelson, M. J.; Saunders, R.; Powley, E. J.; Gaudl, S. E. & Cook, M. Towards a Computational Reading of Emergence in Experimental Game Design Proceedings of the 2nd Computational Creativity and Games Workshop, 2016
- Wortham, R. H.; Gaudl, S. E. & Bryson, J. J. Instinct: A Biologically Inspired Reactive Planner for Embedded Environments Proceedings of ICAPS 2016 PlanRob Workshop [accepted for publication], London, UK, 2016
- Gaudl, S., Osborn, J. & Bryson, J. Learning from Play: Facilitating character design through genetic programming and human mimicry Advances in Artificial Intelligence, Lecture Notes in AI, 2015, 292-297 [p]
- Gaudl, S. E. & Bryson, J. J. A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures IEEE Conference on Computational Intelligence and Games (CIG), 2014, 1-8 [p]
- Grow, A.; Gaudl, S. E.; Gomes, P.; Mateas, M. & Wardrip-Fruin, N. A Methodology for Requirements Analysis of AI Architecture Authoring Tools Proceedings of the Foundations of Digital Games, Society for the Advancement of Science of Digital Games, 2014, 198-205 [p]
- Gaudl, S. E.; Davies, S. & Bryson, J. J. Behaviour Oriented Design for Real-Time-Strategy Games -- An Approach on Iterative Development for STARCRAFT AI Proceedings of the Foundations of Digital Games, Society for the Advancement of Science of Digital Games, 2013, *198-205 [p]
- Jantke, K. P.; Hoppe, I. & Gaudl, S. Westermann, D.; Döring, N. & Bretschneider, P. (Eds.) Smart Metering: Zwischen technischer Herausforderung und gesellschaftlicher Akzeptanz – Interdisziplinärer Status Quo, Renewable Energy Drama - Ein Serious Game zu Smart Metering für Stromkunden TU Ilmenau Universitätsbibliothek, 2012, 215-233
- Hoppe, I.; Gaudl, S. & Jantke, K. P. Balmer, I.; Defila, R.; Giulio, A. D.; Kaufmann-Hayoz, R. & Kobel, P. (Eds.) Playing RED -- Acting GREEN. Developing an online game to strengthen energy saving behaviour in private households Sustainable Consumption Towards Action and Impact, 2011, 89
- Gaudl, S. & Woelfert, C. Memetic game concepts: approaching content evolution in games Frontier Computing. Theory, Technologies and Applications, 2010 IET International Conference, 2010, 405-410
- Jantke, K. & Gaudl, S. Taxonomic contributions to digital games science Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's, 2010, 1-8
- Fujima, J.; Gaudl, S. & Jantke, K. Hambach, S.; Martens, A. & Djamshid, T. (Eds.) Directing Learner Interaction for Efficient Combination of Building Blocks in an Interactive Laboratory ELearning Baltics 2010: Proceedings of the 3rd International eLBa Science Conference, Fraunhofer Verlag, 2010
- Fujima, J. & Gaudl, S. Diener, H.; Marcuiszek, D.; Malo, S.; Martens, A. & Urban, B. (Eds.) Spiel-(Bau-)Steine Neue Perspektiven der Spiele- entwicklung mittels Webbles Spielend Lernen. Tagungsband: Wissenschaftliche Abschlusskonferenz des Verbundprojektes Alphabit in Zusammenarbeit mit dem 4. Workshop Game-based Learning, Fraunhofer Verlag , 2010, 153-161
- Gaudl, S. E.; Jantke, K. P. & Knauf, R. Lane, H. C. & Guesgen, H. W. (Eds.) In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach FLAIRS Conference, AAAI Press, 2009
- Gaudl, S.; Jantke, K. P. & Woelfert, C. The Good, the Bad and the Ugly: Short Stories in Short Game Play Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling, Springer-Verlag , 2009, 127-133
- Gaudl, S. & Lengyel, D. Blocks That Think Towards Generic Agents for Digital Game Proceedings of 7th Conference on Computer Methods and Systems: Knowledge Engineering and Intelligent Systems, Krakow: Oprogramowanie Naukowo-Techniczne , 2009
- Jantke, K. & Gaudl, S. Knowledge Games & Knowledge Engineering Proceedings of 7th Conference on Computer Methods and Systems: Knowledge Engineering and Intelligent Systems, Krakow: Oprogramowanie Naukowo-Techniczne, 2009