CIG2014 talk on ERGo

I am currently attending the CIG2014 conference in Dortmund to present my paper on a "The Extended Ramp Goal Model: Low Cost Behaviour Arbitration for Real-Time Controllers". Additionally, I am enjoying the other talks on game AI and the chance to meet loads of interesting people and friends ;) Th... more...

Microsoft, Unity and my Progress on GameAI

I fell like I am torn between doing some meaningful game AI in an actual game and advancing my research on it. Everybody who worked on games probably knows how long it takes to get some good progress done which is visible to other. If not, then its only me being slow ;) After some time the nice gu... more...

AiGameDev Demo Done... Really?!?

After spending some time on the ERGo implementation, meaning a ramped activation model using an agent-based simulation I got different results for my model in Unity, as expected. First a little rant. After using UnityVS as a trial I was super happy with my workflow. It is a lot easier to find s... more...

POSH Unity integration and deadlines

After loosing this blog entry for three times in a row due to the fancy new firefox I hope the post makes still or now even more sense. Motivation As part of my PhD I researched biomimetic models which could be useful for game applications as well. During my reserach I found that the Basal Gangl... more...