StarCraft and POSH through Mono-BWAPI

After finishing my work on updating the BWAPI-Mono-Bridge2, I again decided to work on StarCraft for a final demontration of my idea of intelligent plan switching. The Bridge is an updated version of someone else's work which did not work anymore when I wanted to allow Bath students to work on Sta... more...

Project move

Today I got up before doing 7 hours of tutoring and was surprised by a mail from google. They stop their hosting service as no one seems to need it any more ... Hmm I know I am not representative but I thought if you set up an open-source hosting service you downscale at some point but you don't s... more...

Microsoft, Unity and my Progress on GameAI

I fell like I am torn between doing some meaningful game AI in an actual game and advancing my research on it. Everybody who worked on games probably knows how long it takes to get some good progress done which is visible to other. If not, then its only me being slow ;) After some time the nice gu... more...

AiGameDev Demo Done... Really?!?

After spending some time on the ERGo implementation, meaning a ramped activation model using an agent-based simulation I got different results for my model in Unity, as expected. First a little rant. After using UnityVS as a trial I was super happy with my workflow. It is a lot easier to find s... more...

POSH Unity integration and deadlines

After loosing this blog entry for three times in a row due to the fancy new firefox I hope the post makes still or now even more sense. Motivation As part of my PhD I researched biomimetic models which could be useful for game applications as well. During my reserach I found that the Basal Gangl... more...