I am a Researcher in Artificial Intelligence, Behaviour Modelling, Evolutionary Computation, Games and Software Development as well as Social Robotics and Low-Cost Robotic Design. I am interested in understand and modelling of natural intelligence (things that live and act based on their senses).
During my PhD, I worked on agents for games and building action selection mechansism. As part of this I created poshSHARP a lightweigfht planner for game agents useable in game engines such as Unity. Due to my interest in natural inteligence, I researched ways to create more natural, less deterministic models or decorators for controlling behaviour which resulted in a biomemetic model that can augment behaviours in poshSHARP. I am also using genetic programming to aid the exploration of possible behaviours and come up with interesting new ways for designing game characters. I am also interested in lightweight agent systems for robots, but have not released what we are currently working as part our company :)
When I am not reading or programming or wiring electronics, I am enjoying nature, which is super nice in Cornwall, UK.
This page is meant to be a collection of some aspects of myself mostly from my research perspective. If you are looking for private information on me you need to talk to me because that's stuff I am not sharing here ;)
What you can find however is my CV, information on my publications, some of my interests and maybe some more. I am currently able and willing to maintain the page, so everything you'll find is probably up to date. I also share some tutorials and some tweaks to existing software which can be found under Research or in the Blog. I do know that tweaking a software or getting it working again is not research, but it is really helpful and you cannot do decent work without decent tools.