StarCraft and POSH through Mono-BWAPI

After finishing my work on updating the BWAPI-Mono-Bridge2, I again decided to work on StarCraft for a final demontration of my idea of intelligent plan switching. The Bridge is an updated version of someone else's work which did not work anymore when I wanted to allow Bath students to work on Sta... more...

Project move

Today I got up before doing 7 hours of tutoring and was surprised by a mail from google. They stop their hosting service as no one seems to need it any more ... Hmm I know I am not representative but I thought if you set up an open-source hosting service you downscale at some point but you don't s... more...

Just an update (Genetic programming for games)

I've been busy with the current implementation of a grammar based GP into POSH#. (I am still intending to implement a version of Behavior-based Genetic Programming )Having a GP create agent behaviour is not really that new, but having it create human modifiable dynamic plans which can be changed and... more...

CIG2014 talk on ERGo

I am currently attending the CIG2014 conference in Dortmund to present my paper on a "The Extended Ramp Goal Model: Low Cost Behaviour Arbitration for Real-Time Controllers". Additionally, I am enjoying the other talks on game AI and the chance to meet loads of interesting people and friends ;) Th... more...

Microsoft, Unity and my Progress on GameAI

I fell like I am torn between doing some meaningful game AI in an actual game and advancing my research on it. Everybody who worked on games probably knows how long it takes to get some good progress done which is visible to other. If not, then its only me being slow ;) After some time the nice gu... more...