My name is Swen E. Gaudl. I am a computer scientist interested in artificial intelligence, animal behaviour, cognition, games, rule-based systems and a lot more.
On this page you will find a short CV about awarded scholarships, my past and present work, and the education I received.
03/2023 – ongoing | Department of Applied IT, University of Gothenburg |
Senior Lecturer (Universitetslektor) for Interaction Design | |
Teaching: programming, interaction design, HCI, human-centred ai | |
Researching: interaction design, computational creativity, (social) robotics, robotic prototyping of lightweight low-cost robotics | |
Location: Göteborg, Sverige | |
12/2018 – ongoing | School of Computing, Electronics and Mathematics, University of Plymouth |
Lecturer in Computer Science/ Subject Specialist for Games (archived page) | |
Teaching: games programming, robotics, 3d prototyping, pervasive computing (research only since 05/2023) | |
Researching: agent architectures, (social) robotics, computational creativity, robotic prototyping of lightweight low-cost robotics | |
Location: Plymouth, UK | |
04/2016 – 04/2019 | MetaMakers Institute, Falmouth University |
Research Fellow @ FP7 ERA Chairs | |
Tasks: researching computational creativity, bridging industry & academia, organization of AISB Convention2019 | |
Location: Falmouth, UK | |
04/2015 – 04/2016 | Department of Psychology, University of Bath |
technology advisor | |
Tasks: providing technological & engineering support for the development of mobile behavioral intervention app | |
Location: Bath, UK | |
10/2009 – 04/2012 | Fraunhofer IDMT, Department of Children's Media |
researcher | |
Tasks: Group Leader Serious Games, project management, project acquisition, develop game concepts, thesis mentoring, student projects mentoring | |
Location: Erfurt, Germany | |
04/2008 – 09/2009 | Fraunhofer IDMT, Department of Children's Media |
student assistant | |
Tasks: implementation and development of AI, setup of Entertainment-Lab | |
Location: Erfurt, Germany | |
09/2006 – 03/2007 | Trans-Reality Game Laboratory |
internship | |
Tasks: design and implementation of game concepts | |
Location: Högskolan på Gotland, Visby, Sweden | |
2002 – 2006 | Fraunhofer IDMT, Department of Audio Coding |
student assistant | |
Tasks: software development, design of audio test software | |
Location: Ilmenau, Germany |
2020 | Higher Education Academy, UK |
Associate Fellowship (AFHEA) | |
04/2012 – 03/2016 | University of Bath |
Degree: PhD in Computer Science | |
Topic: "Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design" | |
Grade: passed with minor corrections | |
Supervision: Dr. Joanna Bryson | |
Location: Bath, United Kingdom | |
10/2000 – 05/2009 | Ilmenau University of Technology |
Degree: Diplom Informatiker (equivalent to: MSc in Computer Science) | |
Thesis: „Design and Refinement of NPC Rules in Digital Board Games“ | |
Grade: (Thesis/Diploma) 1.3/2.1 (equivalent to US: A/A-) | |
Supervision: Prof. Dr. Rainer Knauf | |
Location: Ilmenau, Germany |
Year | Activity | Amount |
---|---|---|
2023 - 2024 | Sounds of Intelligence: Ansvarsfull utforskning av generativa AI-metoder i kreativa domäner och utbildning , PI | 1.01M SEK |
2022 | ICONIC (Inter-generational CO-production of Novel technologies In Coastal communities): EPSRC Equitable Digital Society Std Grant, Co-I | £1.25M |
2022 | BathSPA: The Studio Grant: R&D development support for Sonic Dancer with Maria Silvia Carderelli Gronau | £4K |
2021 | Arts Council England (ACE): R&D project for Sonic Dancer: iteration2 with Maria Silvia Carderelli Gronau | £15K |
2021 | HardData: cross faculty project between Arts,Psychology,Computing, co-I | £4000 |
2021-2024 | GOALD: ESRC collaboration project between Plymouth and Stirling, co-I | £1.6M |
2020 | Kaleider New Talent: collaboration project with Maria Silvia Carderelli Gronau | £1000 |
2020 - 2023 | EPIC2: ERDF project to support eHealth technology and innovation in the SouthWest of England, co-I | £4M |
2018 - 2021 | CASTOR Project, RAEng funded, PI | £11K |
04/2012 – 03/2015 | University of Bath Studentship |
full scholarship for PhD-studies | |
Location: Bath, United Kingdom | |
2014 | IEEE CIS Mobile App Competition |
1st price: Winner of the Computational Intelligence Society Mobile App Competition | |
07/2006 – 03/2007 | Leonardo Da-Vinci Programm |
full scholarship of international internship | |
Location: Visby, Sweden |
Activity | years |
---|---|
AISB organisation committee member | 2019-2023 |
convention general chair/organiser AISB2019 | 2018-2019 |
Associate Fellowship (AFHEA), of the Higher Education Academy, | 2020 |
Departmental Teaching&Learning Quality Commitee, Uni of Bath | 2014-2016 |
NWERC Coach for National and European Competition, Uni of Bath | 2015 |
Head Tutor for Programming Course, Dept. of Comp-Sci, Uni of Bath | 2014-2016 |
Role,Venue | years |
---|---|
Action Editor, Connection Science | 2018-2023 |
Reviewer, WCCI | 2022 |
Reviewer, Transactions on Games (ToG) | 2022 |
Reviewer, AAAI | 2017, 2019, 2021, 2023 |
Reviewer, ECAI | 2020,2023 |
Reviewer, CHI | 2021 |
PC member, FDG | 2014, 2017 |
PC member, ICIDS | 2018, 2020 |
PC member, SAB | 2016 |
PC member, TAROS | 2014, 2013 |
Reviewer, CIG | 2016 |
Year | Event |
---|---|
2019 | The IET Christmas Lecture: Robotics in Education |
2018 | School Game Jam Event at Nexus |
2017 | Exponentialinvestor interview |