My name is Swen E. Gaudl. I am a computer scientist interested in artificial intelligence, animal behaviour, cognition, games, rule-based systems and a lot more.

On this page you will find a short CV about awarded scholarships, my past and present work, and the education I received.

Work Experience

03/2023 – ongoing Department of Applied IT, University of Gothenburg
Senior Lecturer (Universitetslektor) for Interaction Design
Teaching: programming, interaction design, HCI, human-centred ai
Researching: interaction design, computational creativity, (social) robotics, robotic prototyping of lightweight low-cost robotics
Location: Göteborg, Sverige
12/2018 – ongoing School of Computing, Electronics and Mathematics, University of Plymouth
Lecturer in Computer Science/ Subject Specialist for Games (archived page)
Teaching: games programming, robotics, 3d prototyping, pervasive computing (research only since 05/2023)
Researching: agent architectures, (social) robotics, computational creativity, robotic prototyping of lightweight low-cost robotics
Location: Plymouth, UK
04/2016 – 04/2019 MetaMakers Institute, Falmouth University
Research Fellow @ FP7 ERA Chairs
Tasks: researching computational creativity, bridging industry & academia, organization of AISB Convention2019
Location: Falmouth, UK
04/2015 – 04/2016 Department of Psychology, University of Bath
technology advisor
Tasks: providing technological & engineering support for the development of mobile behavioral intervention app
Location: Bath, UK
10/2009 – 04/2012 Fraunhofer IDMT, Department of Children's Media
Tasks: Group Leader Serious Games, project management, project acquisition, develop game concepts, thesis mentoring, student projects mentoring
Location: Erfurt, Germany
04/2008 – 09/2009 Fraunhofer IDMT, Department of Children's Media
student assistant
Tasks: implementation and development of AI, setup of Entertainment-Lab
Location: Erfurt, Germany
09/2006 – 03/2007 Trans-Reality Game Laboratory
Tasks: design and implementation of game concepts
Location: Högskolan på Gotland, Visby, Sweden
2002 – 2006 Fraunhofer IDMT, Department of Audio Coding
student assistant
Tasks: software development, design of audio test software
Location: Ilmenau, Germany

Higher Education

2020 Higher Education Academy, UK
Associate Fellowship (AFHEA)
04/2012 – 03/2016 University of Bath
Degree: PhD in Computer Science
Topic: "Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design"
Grade: passed with minor corrections
Supervision: Dr. Joanna Bryson
Location: Bath, United Kingdom
10/2000 – 05/2009 Ilmenau University of Technology
Degree: Diplom Informatiker (equivalent to: MSc in Computer Science)
Thesis: „Design and Refinement of NPC Rules in Digital Board Games“
Grade: (Thesis/Diploma) 1.3/2.1 (equivalent to US: A/A-)
Supervision: Prof. Dr. Rainer Knauf
Location: Ilmenau, Germany

Grants & Projects

Year Activity Amount
2023 - 2024 Sounds of Intelligence: Ansvarsfull utforskning av generativa AI-metoder i kreativa domäner och utbildning , PI 1.01M SEK
2022 ICONIC (Inter-generational CO-production of Novel technologies In Coastal communities): EPSRC Equitable Digital Society Std Grant, Co-I £1.25M
2022 BathSPA: The Studio Grant: R&D development support for Sonic Dancer with Maria Silvia Carderelli Gronau £4K
2021 Arts Council England (ACE): R&D project for Sonic Dancer: iteration2 with Maria Silvia Carderelli Gronau £15K
2021 HardData: cross faculty project between Arts,Psychology,Computing, co-I £4000
2021-2024 GOALD: ESRC collaboration project between Plymouth and Stirling, co-I £1.6M
2020 Kaleider New Talent: collaboration project with Maria Silvia Carderelli Gronau £1000
2020 - 2023 EPIC2: ERDF project to support eHealth technology and innovation in the SouthWest of England, co-I £4M
2018 - 2021 CASTOR Project, RAEng funded, PI £11K

Scholarships & Prices

04/2012 – 03/2015 University of Bath Studentship
full scholarship for PhD-studies
Location: Bath, United Kingdom
2014 IEEE CIS Mobile App Competition
1st price: Winner of the Computational Intelligence Society Mobile App Competition
07/2006 – 03/2007 Leonardo Da-Vinci Programm
full scholarship of international internship
Location: Visby, Sweden

Academic Activities

Activity years
AISB organisation committee member 2019-2023
convention general chair/organiser AISB2019 2018-2019
Associate Fellowship (AFHEA), of the Higher Education Academy, 2020
Departmental Teaching&Learning Quality Commitee, Uni of Bath 2014-2016
NWERC Coach for National and European Competition, Uni of Bath 2015
Head Tutor for Programming Course, Dept. of Comp-Sci, Uni of Bath 2014-2016


Role,Venue years
Action Editor, Connection Science 2018-2023
Reviewer, WCCI 2022
Reviewer, Transactions on Games (ToG) 2022
Reviewer, AAAI 2017, 2019, 2021, 2023
Reviewer, ECAI 2020,2023
Reviewer, CHI 2021
PC member, FDG 2014, 2017
PC member, ICIDS 2018, 2020
PC member, SAB 2016
PC member, TAROS 2014, 2013
Reviewer, CIG 2016

Press and Public Engagement

Year Event
2019 The IET Christmas Lecture: Robotics in Education
2018 School Game Jam Event at Nexus
2017 Exponentialinvestor interview