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Personal and Academic Anchor to What and Who (Swen Gaudl) I am ... *he says*


This page is meant to be a collection of some aspects of myself mostly from my research perspective. If you are looking for private information on me you need to talk to me because that's stuff I am not sharing here ;)


What you can find however is my CV, information on my publications, some of my interests and maybe some more. I am currently able and willing to maintain the page, so everything you'll find is probably up to date.

I also share some tutorials and some tweaks to existing software which can be found under Research or in the Blog.

I do know that tweaking a software or getting it working again is not research, but it is really helpful and you cannot do decent work without decent tools.

Some of the recent Things I Work On

Sometimes including things which are not so recent but I find interesting.

View Project
A list of my published research (including downloadable versions of papers).
View Project
From 2012 to 2016 I was undertaking my PhD. The research focused on robust design methodologies for behaviour-based game AI and was carried out at the University of Bath. The PhD was carried out under the supervision of Joanna J. Bryson. To elaborate my thesis and move it out of the confines of a paper-centric format (pdf), I am aiming to discuss parts of my research here.
View Project
The extended ramp goal is a biomimetic extension developed to augment the actional selection process. The model was designed to fit general behaviour based AI systems and was included into the posh-sharp action selection system.

Latest Blog PostS
The little bird says:
My personal motivation for conducting research
Mario and me: a view on genetic programming for game agents ... or how I learnt to love the bomb *cough* ... the code This entry contains where my current understanding on GP and game AI using GP is
  • Swen Gaudl @SGaudl
    my slides:bit.ly/2l7eGN8 genetic prog. & bio-inspired behaviour decorator for today's talks by @mtrc @mjntendency and me #gamedev
    @SGaudl 1 week ago
  • Swen Gaudl @SGaudl
    inspired by @mtrc: decided to put up my slides on behaviour design using GP & bio-inspired behaviour decorators for… twitter.com/i/web/status/8…
    @SGaudl 1 week ago
  • Swen Gaudl @SGaudl
    some good advice and not just helpful for academics :) twitter.com/vcheplygina/st…
    @SGaudl 1 week ago
  • Swen Gaudl @SGaudl
    If you know German you will find the instructions enlightening ... This is why translations are really important… twitter.com/i/web/status/8…
    @SGaudl 1 week ago
  • Swen Gaudl @SGaudl
    attending a talk @Falmouthgames by @Ludiotic on audio and audio design in games illustrated using Alien Isolation
    @SGaudl 2 weeks ago