Work Experience

12/2018 – ongoing School of Computing, Electronics and Mathematics, University of Plymouth
Lecturer in Computer Science/ Subject Specialist for Games
Teaching: games programming, robotics, 3d prototyping, pervasive computing
Researching: agent architectures, (social) robotics, computational creativity, robotic prototyping of lightweight low-cost robotics
Location: Plymouth, UK
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04/2016 – 04/2019 MetaMakers Institute, Falmouth University
Research Fellow
Tasks: researching computational creativity, bridging industry & academia, organization of AISB Convention2019
Location: Falmouth, UK
04/2015 – 04/2016 Department of Psychology, University of Bath
technology advisor
Tasks: providing technological & engineering support for the development of mobile behavioral intervention app
Location: Bath, UK
10/2009 – 04/2012 Fraunhofer IDMT, Department of Children's Media
researcher
Tasks: Group Leader Serious Games, project management, project acquisition, develop game concepts, thesis mentoring, student projects mentoring
Location: Erfurt, Germany
04/2008 – 09/2009 Fraunhofer IDMT, Department of Children's Media
student assistant
Tasks: implementation and development of AI, setup of Entertainment-Lab
Location: Erfurt, Germany
09/2006 - 03/2007 Trans-Reality Game Laboratory
internship
Tasks: design and implementation of game concepts
Location: Högskolan på Gotland, Visby, Sweden
2002 – 2006 Fraunhofer IDMT, Department of Audio Coding
student assistant
Tasks: software development, design of audio test software
Location: Ilmenau, Germany

Grants & Projects

Year Activity Amount
2020 Kaleider New Talent: collaboration project with Maria Silvia Carderelli Gronau £1000
2018 - 2021 CASTOR Project (RAEng funded £11K)

Scholarships & Prices

04/2012 – 03/2015 University of Bath Studentship
full scholarship for PhD-studies
Location: Bath, United Kingdom
2014 Winner of the Computational Intelligence Society Mobile App Competition
07/2006 – 03/2007 Leonardo Da-Vinci Programm
full scholarship of international internship
Location: Visby, Sweden

My name is Swen E. Gaudl. I am a computer scientist interested in artificial intelligence, animal behaviour, cognition, games, rule-based systems and a lot more.

On this page you will find a short CV about awarded scholarships, my past and present work, and the education I received.

Academic Activities

Activity years
AISB organisation committee member 2019-2020
convention general chair/organiser AISB2019 2018-2019
Reviewer AAAI 2017, 2019, 2021
Reviewer ECAI 2020
Reviewer CHI 2021
PC member FDG 2014, 2017
PC member ICIDS 2018, 2020
Associate Fellowship (AFHEA), of the Higher Education Academy, 2020
Departmental Teaching&Learning Quality Commitee, Uni of Bath 2014-2016
NWERC Coach for National and European Competition, Uni of Bath 2015
Head Tutor for Programming Course, Dept. of Comp-Sci, Uni of Bath 2014-2016
PC member SAB 2016
PC member TAROS 2014, 2013
Reviewer CIG 2016

Press and Public Engagement

Year Event
2019 The IET Christmas Lecture: Robotics in Education
2018 School Game Jam Event at Nexus
2017 Exponentialinvestor interview

Higher Education

04/2012 – 03/2016 University of Bath
Degree: PhD in Computer Science
Topic: "Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design"
Grade: passed with minor corrections
Supervision: Dr. Joanna Bryson
Location: Bath, United Kingdom
10/2000 – 05/2009 Ilmenau University of Technology
Degree: Diplom Informatiker (equivalent to: MSc in computer science)
Thesis: „Design and Refinment of NPC Rules in Digital Board Games“
Grade: (Thesis/Diploma) 1.3/2.1 (equivalent to US: A/A-)
Supervision: Prof. Dr. Rainer Knauf
Location: Ilmenau, Germany