Publications

No Slides Entered.

Client: just my own motivation
Task: Research
Skills: Writing
A hopefully complete list of publications.

For further information have a look at my academia or scholar profile.

  • Gaudl, S. E. A Genetic Programming Framework for 2D PlatformAI Proceedings of the AISB 2017 Symposium: AI & Games. University of Bath, 2017, 341-343 [p]
  • Gaudl, S.E.; Nelson, M.J.;Colton, S.; Saunders, R.; Powley,E.J.; Ivey, P.; Perez Ferrer, B.; Cook, M. Exploring Novel Game Spaces with Fluidic Games Proceedings of the AISB 2017 Symposium: AI & Games. University of Bath, 2017, 344-347 [p]
  • Gaudl, S.E. Building Robust Real-Time Game AI: Simplifying & Automating Integral Process Steps in Multi-Platform Design Department of Computer Science, University of Bath, 2016 [p]
  • Powley, E. J.; Gaudl, S. E.; Colton, S.; Nelson, M. J.; Saunders, R. & Cook, M. Automated Tweaking of Levels for Casual Creation of Mobile Games Proceedings of the 2nd Computational Creativity and Games Workshop, 2016 [p]
  • Colton, S.; Nelson, M. J.; Saunders, R.; Powley, E. J.; Gaudl, S. E. & Cook, M. Towards a Computational Reading of Emergence in Experimental Game Design Proceedings of the 2nd Computational Creativity and Games Workshop, 2016
  • Wortham, R. H.; Gaudl, S. E. & Bryson, J. J. Instinct: A Biologically Inspired Reactive Planner for Embedded Environments Proceedings of ICAPS 2016 PlanRob Workshop [accepted for publication], London, UK, 2016
    Gaudl, S., Osborn, J. & Bryson, J. Learning from Play: Facilitating character design through genetic programming and human mimicry Advances in Artificial Intelligence, Lecture Notes in AI, 2015, 292-297 [p]
  • Gaudl, S. E. & Bryson, J. J. A Biomimetic Model of Behaviour Arbitration for Lightweight Cognitive Architectures IEEE Conference on Computational Intelligence and Games (CIG), 2014, 1-8 [p]
  • Gaudl, S. E. & Bryson, J. J. Boltuc, P. (Ed.), Extended Ramp Goal Module: Low-Cost Behaviour Arbitration for Real-Time Controllers based on Biological Models of Dopamine Cells Philosophy and Computers, The American Philosophical Association, 2015
  • Grow, A.; Gaudl, S. E.; Gomes, P.; Mateas, M. & Wardrip-Fruin, N. A Methodology for Requirements Analysis of AI Architecture Authoring Tools Proceedings of the Foundations of Digital Games, Society for the Advancement of Science of Digital Games, 2014, 198-205 [p]
  • Gaudl, S. E.; Davies, S. & Bryson, J. J. Behaviour Oriented Design for Real-Time-Strategy Games -- An Approach on Iterative Development for STARCRAFT AI Proceedings of the Foundations of Digital Games, Society for the Advancement of Science of Digital Games, 2013, 198-205 [p]
  • Jantke, K. P.; Hoppe, I. & Gaudl, S. Westermann, D.; Döring, N. & Bretschneider, P. (Eds.) Smart Metering: Zwischen technischer Herausforderung und gesellschaftlicher Akzeptanz – Interdisziplinärer Status Quo, Renewable Energy Drama - Ein Serious Game zu Smart Metering für Stromkunden TU Ilmenau Universitätsbibliothek, 2012, 215-233
  • Hoppe, I.; Gaudl, S. & Jantke, K. P. Balmer, I.; Defila, R.; Giulio, A. D.; Kaufmann-Hayoz, R. & Kobel, P. (Eds.) Playing RED -- Acting GREEN. Developing an online game to strengthen energy saving behaviour in private households Sustainable Consumption Towards Action and Impact, 2011, 89
  • Gaudl, S. & Woelfert, C. Memetic game concepts: approaching content evolution in games Frontier Computing. Theory, Technologies and Applications, 2010 IET International Conference, 2010, 405-410
  • Jantke, K. & Gaudl, S. Taxonomic contributions to digital games science Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's, 2010, 1-8
  • Fujima, J.; Gaudl, S. & Jantke, K. Hambach, S.; Martens, A. & Djamshid, T. (Eds.) Directing Learner Interaction for Efficient Combination of Building Blocks in an Interactive Laboratory ELearning Baltics 2010: Proceedings of the 3rd International eLBa Science Conference, Fraunhofer Verlag, 2010
  • Fujima, J. & Gaudl, S. Diener, H.; Marcuiszek, D.; Malo, S.; Martens, A. & Urban, B. (Eds.) Spiel-(Bau-)Steine Neue Perspektiven der Spiele- entwicklung mittels Webbles Spielend Lernen. Tagungsband: Wissenschaftliche Abschlusskonferenz des Verbundprojektes Alphabit in Zusammenarbeit mit dem 4. Workshop Game-based Learning, Fraunhofer Verlag , 2010, 153-161
  • Gaudl, S. E.; Jantke, K. P. & Knauf, R. Lane, H. C. & Guesgen, H. W. (Eds.) In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach FLAIRS Conference, AAAI Press, 2009
  • Gaudl, S.; Jantke, K. P. & Woelfert, C. The Good, the Bad and the Ugly: Short Stories in Short Game Play
    Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling, Springer-Verlag , 2009, 127-133
  • Gaudl, S. & Lengyel, D. Blocks That Think Towards Generic Agents for Digital Game Proceedings of 7th Conference on Computer Methods and Systems: Knowledge Engineering and Intelligent Systems, Krakow: Oprogramowanie Naukowo-Techniczne , 2009
  • Jantke, K. & Gaudl, S. Knowledge Games & Knowledge Engineering Proceedings of 7th Conference on Computer Methods and Systems: Knowledge Engineering and Intelligent Systems, Krakow: Oprogramowanie Naukowo-Techniczne, 2009